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Old Jun 07, 2006, 02:24 AM // 02:24   #1
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Default Weapons... +5energy, 15^50, 15^-10AP or 15^-5energy

The more additional options ArenaNet provides us, the harder it seems to pick the "right choice" or might it be simply based on "individual preferance"?

To me, being a warrior and a ranger, it's really hard to pick in between these 4 options...
*** +5 energy = extra energy is welcome for anybody; but you lose that "extra" 15% damage crucial to deal at enemies
*** 15^50 = the old "perfect" classic. 15% damage while health above 50%... obviously the majority of the time we spend while attacking.
*** +15 Always -10AP = Hmm... +15% always but it takes away 10AP while attacking --- good option, but....
*** +15 Always -5energy = Eeek... +15% always but we lost 5 energy.... hmmm...

Which ones of the four you strongly recommend or like using for yourself...?
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Old Jun 07, 2006, 02:27 AM // 02:27   #2
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depends on your purpose.

I personally like the 15% -5 energy for a ranger. Its great vs energy denial, because you can just swap bows.
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Old Jun 07, 2006, 02:28 AM // 02:28   #3
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The stance one.
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Old Jun 07, 2006, 02:43 AM // 02:43   #4
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Against high armor foes, the +5 energy is probably better. Your normal attack will probably deal something like 10 damage (or less if you are fighting some level 24 monster in PvE). However, if you use a skill, you can inflict armor ignoring damage. Also, energy allows you to spike more. This is of course, for warriors or rangers. Casters will always prefer +5 energy since they do not rely on normal attacks.

15^50 is useful in most situations. It's probably the most used one since there are no big drawbacks.

+15 with -10 AP is horrible for PvE. If you are a warrior, you will be getting hit a lot, you cannot afford to lose 10 armor, because you would take a lot more damage than that little extra you put out. Bad trade. For PvP, it's pretty decent. People tend not to focus attacks on the warrior, and many times they try to spike the warrior when he is not attacking (i.e. they do the spike as the warrior is running in, or while the warrior has been slowed by a spell so he cannot retreat).

+15 with -5 energy is the most reliable way to get +15% damage, nothing changes while you are attacking or while you are not over 50% hp. However, for a warrior, I think losing 25% of your base energy is too costly. Again, that 5 energy can be used on a special attack, which against higher armored foes is worth much more than 15%.

Another option 15% with -1 hp regeneration. I find this to be the worst of all of them. If you are willing to sacrifice a pip of regen, getting vampiric mod would probably deal more damage, and give you some healing. Also, you have to do some weapon switching to keep yourself from losing too much hp. If you are going to be switching, might as well get a 15^50 and another weapon to switch to when you don't have over 50% hp.

The 15% while enchanted or in stance is very build dependent. The 15% while enchanted is also very location dependent (does the enemies of disenchants? in PvP you can almost be certain that they do). The 15% in stance can actually be the most reliable if you are, say a W/Me using those long lasting inspiration stances (works well coupled with a stance shield).
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Old Jun 07, 2006, 06:49 AM // 06:49   #5
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As far as PvE is concerned I am content with my 15/-5 weapons. I wear some Gladiators armor so it makes up for the lost energy and I am usually running around with an offhand so it's not a problem. Even without an offhand my attack skills are Adrenaline based so I'm not using a whole lot of energy.
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Old Jun 07, 2006, 06:53 AM // 06:53   #6
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i use 15^50 almost always. i find that i really like to be over 50% health, and when im not, im doing my best to get back to over 50% health and not attacking anyway (most times- PvE that is).
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Old Jun 07, 2006, 07:06 AM // 07:06   #7
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When i'm on my Warrior, I generally use 15^50, unless I need the -5 energy weapon to say for instance hide my energy.

When i'm on my Monk / every other caster I play, I generally use a +5 energy Katana with an enchant mod. As it offers alittle more versatility IMO, especially when accompanied with a 20 / 20 cast / recharge offhand. Say for instance, I can use my Katana with my Boon Prot, Healer, and 55 without ever having to change my main.

On my Ranger, I use a 15% -10, as i'm far back and the extra damage is useful. If i'm getting attacked up close and personal then i'm doing something wrong, lol.
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Old Jun 07, 2006, 07:21 AM // 07:21   #8
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The 15% always options are only better than ^50 when you are below 50% which IMO doesn't happen enough to justify the rather large drawbacks.
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Old Jun 07, 2006, 07:29 AM // 07:29   #9
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With the introduction of armor with such stats such as +armor while under preparation or +armor while conditioned, I wonder if new inate weapon mods will be introduced. It could get pretty creative and give a bit more variety.
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Old Jun 07, 2006, 07:47 AM // 07:47   #10
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15%/-10 on ranger.
15%/-5 on warrior.
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Old Jun 07, 2006, 07:55 AM // 07:55   #11
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Quote:
Originally Posted by Dzan
The 15% always options are only better than ^50 when you are below 50% which IMO doesn't happen enough to justify the rather large drawbacks.
I should mention I'm only talking about warriors and only in serious pvp. PVE you can basically carry anything you want and it shouldnt matter.
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Old Jun 07, 2006, 09:58 AM // 09:58   #12
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15% dmg from weapons only apply to the base weapon dmg. That's only a 2-3 dmg increase on a normal hit. The only time the 15% even makes a noticable difference is when you get a critical.

For wars I choose the +5 energy weapons for a 31 energy base (glads armor).

-10 armor bows for rangers are probly the best. I don't think you are going to stand around attacking while you are under pressure.

If you don't care about the small amount of dmg the 15% mod acually adds then go with +5 energy.
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Old Jun 07, 2006, 11:52 AM // 11:52   #13
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15%-5 on my adrenal sword warrior.
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Old Jun 07, 2006, 12:25 PM // 12:25   #14
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15^50 all the way for me. Wen my hp is under 50% i usually run or self heal anyway (or a monk heals me).
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Old Jun 07, 2006, 12:34 PM // 12:34   #15
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On a warrior I go for 15^50 now - I used to like in stance a lot, I was frenzy happy.

I don't like -5 Energy on a warrior, especially on a hammer warrior, and also because I might not want to wear glads - i'll need more energy

+5 energy is sacrificing a decent amount of damage to get +5 energy, not worth it in my opinion

15 over 50 is +15% a vast majority of the time without any actual drawbacks, which is why I find it to be the best

Last edited by yesitsrob; Jun 07, 2006 at 12:56 PM // 12:56..
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Old Jun 07, 2006, 12:45 PM // 12:45   #16
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To be honest, although i hate to admit it, I believe that it doesn't really matter. Maybe ANet gives multiple weapon options, but in magority, the differences are minor.

+5 energy will mostly benefit you with one additional strike per mob, not that big a deal.

Constant + damage is good, but not for the price of loosing armor (mainly for tanks).

To be short, all of these so-called-multiple-options actually serve to real value. Get any weapon with ok mod on it.

It all comes down to skill choice and talent.

my 2 cents.
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Old Jun 07, 2006, 04:55 PM // 16:55   #17
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All depends on your play style but I would have to say 15>50 is best.

I bought Gladiator to get the energy bonus, why would I use a -5 energy one.
Same for the -10 armor, I have sentinel and got it for the 100AL.

But to each his own.
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Old Jun 07, 2006, 05:21 PM // 17:21   #18
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I use 15>50 exclusively, just me...
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Old Jun 07, 2006, 07:53 PM // 19:53   #19
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+5 energy because unlike the other mods, you have a variety of uses.

+5 energy could be used for anything from defensive stances, attack skills (which ignore armor), to enchantments.

Last edited by LifeInfusion; Jun 07, 2006 at 07:57 PM // 19:57..
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Old Jun 07, 2006, 08:13 PM // 20:13   #20
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I use +5 energy on daggers.

To an assasin whos the majority of attacks require energy(often 5). I find it more usefull since he doesnt have the time to wait around for it to recharge.
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